Plasticity 26.1.3 for Mac
Plasticity 26.1.3 for Mac Free Download
A Mac-friendly NURBS solid and surface modeler pitched as “CAD for artists”—direct editing, strong fillets, and surfacing without a history-tree subscription workflow.
You sketch curves, build solids and sheets, then push and pull faces with direct-editing tools rather than managing a fragile feature tree. Typical Mac use is concept vehicles, props, product forms, and hard-surface game or industrial shapes: boolean solids, curvature-aware fillets, construction planes, dimensions, and export into pipelines such as Blender (via the Blender bridge), game engines, or other CAD via STEP/Parasolid and mesh formats. Studio-tier tools expand advanced solids/surfacing, IGES/ACIS and Rhino import paths, xNURBS blending on Mac/Windows, and mesh-to-NURBS conversion.

